The Nihilist’s Crown: The Concept


In my last post, I mentioned a project I’m working on entitled the Nihilist’s Crown, and I would like to explain what it is. But first, a confession.

I’m not really a huge fan of Warhammer: Age of Sigmar as a traditional tabletop wargame. It’s the lack of any official points value system that gets to me. Oh, sure, there exist plenty of unofficial tables of points and methods of working out approximate points that exist out there (indeed, I’ve written a few myself) but the lack of any official support for this really bothered me. Though I’m not the most active gamer in relation to the hobby, I enjoy Games Workshop’s games from time to time, and I did enjoy the few times I’ve played Age, but the lack of any standardized balancing system makes it inadequate for the sort of pick-up games that we as hobbyists have grown accustomed to with Warhammer 40,000, Fantasy Battle, et cetera. You have no point of reference for unit capabilities like you do in more traditional wargames. It simply isn’t designed for that sort of thing.

And then I came to a realization.

Warhammer: Age of Sigmar is absolutely not suited to the more traditional style of wargaming, as its predecessor was, but rather for a more narrative form, similar in fashion to Games Workshop’s classic games Inquisitor, Necromunda, or Mordheim. Like those venerable games, Age lends itself best to games based strongly in backstory, and perhaps more importantly, has a games master, some impartial third party who can “forge the narrative” and re-balance the game as it is being played by the other players.

This is what originally inspired the idea of the Nihilist’s Crown. A story of a group of players, each playing with only a few models, on an epic quest for domination of the brave new world into which we have been placed boots-first by Games Workshop and the games master (me!) My hope is that through this project, I can bring some of the grim darkness of the Old World into the Eight Realms, that terrible quality which Games Workshop has so spectacularly failed to evoke in their newer art and setting.

Forget all you think you know about the Eight Realms. Forget all you think you know about the aelflings and the duardin, or the orruks, or the ogor (or whatever the hell they’re called nowadays 😉 ) Forget what you think you know about the nature of the noble and the divine.

Worlds died, their peoples screaming even as they were swept up into dust. Gods were murdered, and their temples put to torch. For in the First Days, even He Who Rides upon the Storm cowed in terror before Chaos, and their Lords were mighty indeed…



The Nihilist’s Crown: The Concept

Transmission Primaris

Greetings, all ye foul denizens of yonder world wide web. I bid thee welcome to The Abyss Black, a blog dedicated to my pursuits in my beloved miniature wargaming hobby. My areas of interest lie almost exclusively within the worlds of Warhammer: Age of Sigmar and Warhammer 40,000, so that is where this blog’s focus shall lie.

Perhaps a bit of introduction is in order. My name is unimportant. I have taken upon myself the title of the Psycho (and indeed, this is how I am known on the Bolter and Chainsword and a few other places on the web) in order for others to identify my work in Games Workshop’s universes. I am a full-time college student currently living in Seattle, Washington, the United States of America. I tell you this seemingly random fact concerning myself in order to explain why I will not be building massive armies, as Games Workshop’s miniatures can be quite expensive, especially when one is not employed, like myself. That is why I will be focusing more on the individual models that I build rather than armies. That’s really all you need to know about me, though. Later on, if this blog proves to be fruitful, I may decide to tell you all a little bit more about my life (brief though it has been) up to the present day.

My current projects include slowly building up Night Lords and Blood Angels armies for the Horus Heresy setting, a World Eaters/Dark Mechanicum force for Warhammer 40,000, and arranging a large narrative game for Age of Sigmar entitled The Nihilist’s Crown, partly inspired by all the great Inq28 projects there are, specifically Iron Sleet’s Pilgrym and the famous Yggdrasillium Pilgrimage of the demigod John Blanche and company.

Anyways, I hope to keep to a schedule of at least one post per week. I will provide more details on my projects in the coming days, but for now, I must depart.



Transmission Primaris